- Course locations: Rome, Milan
- Lessons start: October 19th 2020
- Lessons end: June 25th 2021
- Days: Mondays, Wednesdays, Fridays
- Hours: 10:00-13:00
YEAR 1
Rigging and Animation course Year 1 will start from the fundamentals of modeling, whose knowledge and mastery are required to study topics related to the course.
Basics and techniques of humanoid rigging and animation will be also covered in Year 1, in order to strengthen the study of general systems to use in the best way, depending on the requirements and the kind of animation.
Unreal Engine tools will be also covered, so that participants can study how to implement their work on a video game.
At the end of Year 1, participants will be able to create their “bullet-proof” rigging and optimized animations, both for video games and movie production.
COURSE CONTENT
3D MODELING
- Modeling tools in Maya
- low-poly and high-poly modeling techniques
- Fundamentals of character modeling
RIGGING INTRODUCTION
- Rigging Fundamentals
- Rigging Tools in Maya
- Skinning/Binding
HUMANOID RIGGING
- Bipedal rigging structure
- Setup of human body parts
- Automation samples
ANIMATION INTRODUCTION
- Animation Techniques
- Animation Tools in Maya
- Objects animation
HUMANOID ANIMATION
- Fundamentals of character animation
- Polishing and optimization
- Implementation in Unreal Engine
FOR MORE INFORMATION
Fill in the form with your data
[contact-form-7 id=”5″]Oppure contattaci direttamente nella chat di Facebook clicca in basso a destra
[messenger-chatbot page_id=”149051271823037″]