- Course locations: Rome, Milan
- Lessons start: October 19th 2020
- Lessons end: June 25th 2021
- Days: Mondays, Wednesdays, Fridays
- Hours: 10:00-13:00
YEAR 2
Rigging and Animation Year 2 provides for a further and advanced level of complexity.
Among the topics covered, complex animations, facial animation and rigging, facial expressions and phonemes, and creature rigging, so that participants can enhance his/her problem solving and adapting skills, that are pivotal in this career.
A part of year 2 will be focused on the technical aspects with a series of lessons about programming, whose basics are important to simplify workflow and solve problems, which are highly needed in the market.
The last part of year 2 will cover the most used techniques of acquisition through motion capture and implementation methods in Unity 3D.
COURSE CONTENT
ADVANCED RIGGING
- Creature rig examples
- Custom prototypes building
- Corrective rig for deformations
COMPLEX ANIMATION
- Video game animation
- Animation “in style”
- Creature animation
FACIAL EXPRESSIONS AND PHONEMES
- Facial rigging systems
- Creating a control interface
- Blend Shapes
PROGRAMMING
- Fundamentals of programming
- Python nods
MOTION CAPTURE
- Mocap Systems
- Polishing in Motion Builder
- Implementation in Unity
FOR MORE INFORMATION
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