Our courses

YEAR 2

Rigging and Animation Year 2 provides for a further and advanced level of complexity.  

Among the topics covered, complex animations, facial animation and rigging, facial expressions and phonemes, and creature rigging,  so that participants can enhance his/her problem solving and adapting skills, that are pivotal in this career. 

A part of year 2 will be focused on the technical aspects with a series of lessons about programming, whose basics are important to simplify workflow and solve problems, which are highly needed in the market.

The last part of year 2 will cover the most used techniques of acquisition through motion capture and implementation methods in Unity 3D.

COURSE CONTENT

ADVANCED RIGGING

  • Creature rig examples
  • Custom prototypes building
  • Corrective rig for deformations


COMPLEX ANIMATION

  • Video game animation
  • Animation “in style”
  • Creature animation

FACIAL EXPRESSIONS AND PHONEMES

  • Facial rigging systems
  • Creating a control interface
  • Blend Shapes


PROGRAMMING

  • Fundamentals of programming
  • Python nods


MOTION CAPTURE

  • Mocap Systems
  • Polishing in Motion Builder
  • Implementation in Unity

FOR MORE INFORMATION

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