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November 2021


6 November @ 10:00 - 17:00

The design of free-to-play games is evolving, and it is evolving very rapidly. This is especially true when it comes to metagame features which are pillars of successful free-to-play business. Every couple of years there is a new metagame format pops-up and swoops the hearts and minds of game designers. One such, relatively recent concept is known as the Battle Pass mechanic.

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March 2021


20 March @ 10:00 - 21 March @ 14:00

The workshop is addressed to programmers, from beginners to software architects and it is focused on EnTT, one of the most used open-source C++ libraries in gaming (and not only), when you talk about ECS, Entity Component System.

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January 2021


30 January @ 10:00 - 31 January @ 17:00

The workshop will focus on hard surface modeling tools and its critical issues. "Hard Surface" is a pivotal part of a 3D artist's knowledge and it is becoming more and more required by the game industry.
"Hard Surface" is about creating assets, usually inorganic, artifacts, that have a regular surface with edges, protrusions, and geometrical inserts.

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November 2020


28 November 2020 @ 10:00 - 29 November 2020 @ 17:00

2.5D animation is a two-and-a-half dimensional animation that uses depth. Among its main applications, we find Rayman and Guacamelee!, video games for pc and Playstation.
In this workshop participants will learn how to animate a character with Spine, one of the most common softwares used in video games and app development.

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21 November 2020 @ 10:00 - 17:00

The workshop is mainly addressed to game designers but not only, aimed at highlighting the importance of rules and lore as parts of a code. Participants will be introduced to reasons behind development in an environment with few tools, and guided to choose more controlled fields and to develop their own tools in order to manage design complexity.

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June 2020


13 June 2020 @ 10:00 - 20 June 2020 @ 13:00

Storytelling design motto says: creativity is nothing without stories.

What corporate storytelling is, what does it mean, and how it can be useful are the main topics covered in this workshop.

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6 June 2020 @ 10:00 - 17:00

The workshop will give an overview on some of the latest techniques and a chance to experiment new features of ZBrush latest versions to create different types of shapes and details.

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May 2020


30 May 2020 @ 10:00 - 31 May 2020 @ 14:00

The workshop is addressed to programmers, from beginners to software architects and it is focused on EnTT, one of the most used open-source C++ libraries in gaming (and not only), when you talk about ECS, Entity Component System.

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24 May 2020 @ 10:00 - 17:00

XR technologies (eXtended Reality, that includes virtual reality, mixed reality and augmented reality) are quite new fields of application, like a sort of niche, but with a great growth both in gaming and enterprise field.

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23 May 2020 @ 10:00 - 17:00

Production and producer are pivotal elements in project development but, unlike other departments (programming, art, design, audio), their contribution is less visible and most of the times there is no producer at all.

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How to get away with metaprogramming

9 May 2020 @ 10:00 - 10 May 2020 @ 14:00

A zero-to-zero workshop about meta programming in C++.

Participants will have the chance to be introduced and guided by the teacher into the secrets of meta programming and its evolution in C++ language, from the macro to the modern templates.

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December 2019

Game design for new interfaces and new hardware

7 December 2019 @ 10:00 - 17:00

Through mini-post mortems of multiple projects and artistic experiments by NAPNOK and Copenhagen Game Collective Lau Korsgaard shows a methodology and mindset in tackling the ‘next big thing’ in game interfaces - whatever that is. The participants will among other things learn about: identifying the core fantasy of a technology, doing bodystorming instead of brainstorming and using the input device as an output device as well.

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November 2018


17 November 2018 @ 14:00 - 18:00

masterclass UI TECHNICAL ARTIST, THE HIDDEN PALADIN OF THE UI with MICHELE MEDIOLI - 15 october 2018 Teacher MICHELE MEDIOLI UI TECHNICAL ARTIST After a 3-year experience in the world of video editing, he worked in Ubisoft Milano for 5 years as Technical Artist and UI Technical Artist on titles such as some of the Just Dance series (technical support for Ubisoft Art Framework users; video / textures integration in the game engine, debugging and optimization of the artistic side…

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October 2018


27 October 2018 - 28 October 2018

Workshop HUMAN-COMPUTER INTERACTION AND USER EXPERIENCE with IVANA RANDELSHOFER - 27-28 october 2018 TEACHER IVANA RANDELSHOFER UX SUPERVISOR, UBISOFT BLUE BYTE Ivana Randelshofer is the UX Supervisor for the German Ubisoft studios, that deveoped many AAA multiplatform titles (such as the beloved build-up strategy series The Settlers® and Anno®) and collaborations with international brand (such as Assassin’s Creed, For Honor, Rainbow Six Siege). More Human-Computer Interaction (HCI) is an interdisciplinary topic, which is of great importance in video game development,…

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September 2018


22 September 2018 @ 11:00 - 18:00
AIV, Via Alessandria 112
Roma, Italia — Roma 00198 Italia
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MASTERCLASS GAME BUSINESS MASTERCLASS with JASON DELLA ROCCA - 22 September 2018 TEACHER JASON DELLA ROCCA CO-FOUNDER, EXECUTION LABS Jason Della Rocca is a game industry entrepreneur, funding advisor, and cluster expert. He specializes in business/partnership development, pitching/funding, and ecosystem/cluster development. More A business oriented masterclass with a focus on pitching and funding models (and related business strategytopics). Hope is not a valid business model. If you want to succeed commercially with your games, you need to put as much effort into designing the business aspects as the creative aspects. This masterclass…

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June 2018


30 June 2018 @ 10:00 - 1 July 2018 @ 18:00
AIV, Via Alessandria 112
Roma, Italia — Roma 00198 Italia
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28 June 2018 @ 15:00 - 19:00
AIV, Via Alessandria 112
Roma, Italia — Roma 00198 Italia

WORKSHOP QA DEBUNKING with MICHELE DI NARDO, 28 june 2018 TEACHER MICHELE DI NARDO QA MANAGER at 34BIGTHINGS Born in 1992, he began to gain experience in the field by becoming playtester during 2016 for development studies such as Milestone and EA DICE in Stockholm. After a brief experience as QA Tester for Milestone, in 2017 he was hired by 34BigThings, where he actively collaborated in the development and publication of 4 games, including Parallel and Redout, futuristic racing game, winner of the 2017 Golden Dragon Award,…

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May 2018


8 May 2018 @ 14:00 - 20:00

WORKSHOP CREATING GREAT GAME CHARACTERS with MAX PULIERO, 8 may 2018 TEACHER MAX PULIERO 3D ARTIST - DARK SOULS III, RESIDENT EVIL DAMNATION Max decided to move to Tokyo, where he started working full time as a generalist in a small production studio. After this experience, he works as character artist at Digital Frontier, where he had the opportunity of working on Resident Evil Damnation, Gantz:0, Smash Brothers and other titles. More In the course Max will briefly introduce his career and work experiences, focusing…

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March 2018


17 March 2018 @ 10:00 - 17:00

WORKSHOP I WANT TO MAKE A GAME with PAWEL ROHLEDER, 17 march 2018 TEACHER PAWEL ROHLEDER HEAD OF TECHNOLOGY, TECHLAND A highly experienced developer, manager and video games enthusiast who is keen on new technologies. Over 15+ years in the game development industry, of which the last 11 years are with Techland (Dying Light, Dead Island, Call of Juarez). More Effective approach to making games combining experiences from small indie & AAA game development company. During this workshop attendees will learn about…

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December 2017


15 December 2017 @ 17:00 - 20:00

WORKSHOP PRODUCTION PIPELINE AND FUNDING STRATEGIES with VALERIO DI DONATO, 15 dicember 2017 TEACHER VALERIO DI DONATO CEO OF 34BIGTHINGS - REDOUT Valerio Di Donato is head of one of the spearheads of the video game industry in Italy, 34BigThings, based in Turin. Author of the international success Redout, futuristic racing game released on Pc, PS4, XboxOne and Nintendo Switch and supported for over a year with numerous DLC and additional maps. More In today's video game industry the component…

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November 2017


24 November 2017 @ 17:00 - 20:00

WORKSHOP BRANCHING QUEST DESIGN STRATEGIES with MILA IREK, 24 november 2017 TEACHER MILA IREK MUHA GAMES, OXFORD BROOKES UNIVERSITY She was an associate professor at Oxford Brookes University, where she conducted research on diversity in literature and contemporary fantasy genre. Since 2014 he has been active in MuHa Games, an indie game studio born of former CD Projekt Red developers. More Branching narratives are fundamental for those who are involved in storytelling in the videogame industry. There are many challenges to be faced when…

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October 2017


23 October 2017 @ 17:00 - 20:00

WORKSHOP EMOTIONS AND GAME DESIGN with ROBERTO DILLON, 23 october 2017 TEACHER ROBERTO DILLON INSEGNANTE DI GAME DESIGN E GAME DEVELOPMENT - JAMES COOK UNIVERSITY, ADSUMSOFT As a developer himself, Roberto founded the Singapore based indie studio Adsumsoft and his games have been showcased at events like Sense of Wonder Night in Tokyo, FILE Games in Rio de Janeiro and at the Indie Prize Showcase Asia, besides reaching top positions on both Google Play and Apple’s AppStore in several categories…

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July 2017


1 July 2017 @ 10:00 - 2 July 2017 @ 18:00

WORKSHOP DIGITAL SCULPTING FOR 3D PRINTING with DANIELE "DANKO" ANGELOZZI E VALERIO "KORAX" CARBONE, 1 - 2 July 2017 TEACHERS DANIELE "DANKO" ANGELOZZI E VALERIO "KORAX" CARBONE 3D ARTISTS & SCULPTORS The students will be accompanied through all the phases of digital sculpting until the creation of a file ready for 3D printing by two exceptional teachers: Daniele "DANKO" Angelozzi and Valerio "KORAX" Carbone, leading experts in the field. "DANKO" Angelozzi Bio Valerio Carbone Bio From the analysis of the concept to the…

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