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WORKSHOP

TEACHER

In the course Max will briefly introduce his career and work experiences, focusing on the main characteristics that a successful character artist should have.

Then he will do an analysis of two characters made for “Metal Gear Survive” and a deep focus on textures and his workflow.

In the final part, Max will briefly introduce Blender, the software he mainly uses for work.

There will also be a Q&A session followed by a portfolio review.

program

thursday

  • Being a character artist
  • analysis of two characters made for “Metal Gear Survive”
  • Texture, texture, texture!
  • My workflow
  • Brief introduction to Blender
  • Q&A
  • Portfolio review

AUDIENCE

  • Digital sculptor
  • 3D artist

TIME SCHEDULE

  • Day: 8th May, 2018
  • Schedule: 2pm – 8pm

ADDITIONAL INFORMATION

  • Course language: Italian
  • Required tools: pc with Blender or Zbrush installed, graphic tablet.
  • Technical requirements: basic knowledge of modeling and sculpting softwares, basic knowledge of use of softwares like ZBrush and Blender.
  • General requirements: passion, deep interest in characters creation, curiosity.
  • This workshop is reverved to 3D Art AIV students.