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WORKSHOP

TEACHER

In game design, emotions, both positive and negative, play a major role and represent one of the basic dynamics. The workshop aims to clarify its importance by illustrating different models (Four Keys to Fun, MDA, AGE / 6-11 Framework) and related case studies. We will take as examples games of different genres and types, from retro and mobile to AAA. The last part of the workshop will illustrate in depth the “One Page Game Design Document” template to integrate the analysis models seen previously in a synthetic and effective form of documentation.

program

monday

  • Indtroduction: what makes a game a “good” game?
  • The ingredients of a good game according to Mel Croucher
  • The role of emotions
  • 4 Keys to Fun
  • MDA e “8 Kinds of Fun”
  • 6-11 and AGE Framework
  • Game Design Doc in one page (“One Page GDD”)
  • Examples
  • Excercises
  • Q&A

AUDIENCE

  • Game developer
  • Producer

TIME SCHEDULE

  • Day: October 23, 2017
  • Schedule: 17:00 – 20:00

ADDITIONAL INFORMATION

  • Course language: Italian, slides in English
  • Required tools: laptop computer, pen and paper
  • General requirements: interest in game design