UX SUPERVISOR, UBISOFT BLUE BYTE
Ivana Randelshofer is the UX Supervisor for the German Ubisoft studios, that deveoped many AAA multiplatform titles (such as the beloved build-up strategy series The Settlers® and Anno®) and collaborations with international brand (such as Assassin’s Creed, For Honor, Rainbow Six Siege).
Human-Computer Interaction (HCI) is an interdisciplinary topic, which is of great importance in video game development, where HCI knowledge must be shared between the different departments of a project. This workshop is addressed to game designers, programmers and 3D artists who want to work successfully in a cross-disciplinary team.
The 2-days intensive workshop will provide participants a solid introduction about User Experience Design principles and its main branch of knowledge, Human-Computer Interaction, both fundamental for anyone interested in working with graphic interfaces.
Participants to this workshop will improve their skills and acquire knowledge and new competencies in HCI and usability, that will increase their job opportunities in the game industry (many AAA companies have UX departments and also indie studios use UX design to improve their final products).
The course will start with design ABC, providing practical examples and specific points of view together with relevant contents of design patterns for game artists (e. g. how to visualize in-game information beyond regular interfaces, in order to offer a better user experience).
It will also show various concepts of usability and frameworks for a better accessibility and interaction within the user system, apart from the game itself.
The workshop will evolve around creative workflows that put their users first by understanding human capabilities and limitations – and above all – user expectations when creating, introducing and interacting with a product.
Looking at various examples, as well as doing some hands-on practice, the participants will elaborate on how to make technology and its systems less frustrating and naturally more usable for people. Also, there will be some analogue prototyping session, where participants can practice and review their new UX skills.
The key-message is to show the benefits of an UX process within game development and to illustrate how much difference it can make for the overall quality of the game itself, both for developers, as well as players.
- Origins of HCI
- Information Theory
- User-Centered Design
- Multichannel Communication
- Human Memory
- Spread Memory Activation & Priming
- UX meets Neuroscience
- Mental Models
- Game Designer
- Days: 27-28 October 2018
- Time schedule: 10am – 1pm and 2pm – 6pm
- €299 vat included
- €199 – early bird (end on May 15, 2018)
- €199 – University students
- €149 – Video game school/courses students
- €89 – AIV: students and former students
- Availability: 25 people max
- Course language: English
- Required tools: paper, pens, markers, post-its, scissors, tape or glue (in case you have something like that, even plasticine or lego)