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28 June 2018 @ 15:00 - 19:00
MICHELE DI NARDO
QA MANAGER at 34BIGTHINGS
Born in 1992, he began to gain experience in the field by becoming playtester during 2016 for development studies such as Milestone and EA DICE in Stockholm. After a brief experience as QA Tester for Milestone, in 2017 he was hired by 34BigThings, where he actively collaborated in the development and publication of 4 games, including Parallel and Redout, futuristic racing game, winner of the 2017 Golden Dragon Award, released on PC, PS4, XboxOne and Nintendo Switch.
The workshop aims to offer a broader look at the Quality Assurance Department (QA), one of the lesser-known departments of a video game development studio.
Through the story of the direct experience of the 34BigThings QA Manager, Michele Di Nardo, the workshop will address the different challenges of the Quality Assurance sector for videogames, with particular reference to organization, development and publishing on consoles, with a part dedicated to the function of the playtesting.
STEP 1: CONCEPT ANALYSIS
- Introduction to Playtesting and its importance in the Game Design
- The role of the QA department within a development study
- Console Development and Publishing.
- Game developer
- Day: June 28, 2018
- Schedule: 15:00 – 19:00
- Course language: Italian
- Suggested tools: laptop
- General requirements: basic knowledge on the videogame development process, elements of Game Design