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WORKSHOP

TEACHER

The workshop aims to offer a broader look at the Quality Assurance Department (QA), one of the lesser-known departments of a video game development studio.

Through the story of the direct experience of the 34BigThings QA Manager, Michele Di Nardo, the workshop  will address  the different challenges of the Quality Assurance sector for videogames, with particular reference to organizationdevelopment and publishing on consoles, with a part dedicated to the function of the playtesting.

program

STEP 1: CONCEPT ANALYSIS

  • Introduction to Playtesting and its importance in the Game Design
  • The role of the QA department within a development study
  • Console Development and Publishing.

AUDIENCE

  • Game developer
  • Producer

TIME SCHEDULE

  • Day: June 28, 2018
  • Schedule: 15:00 – 19:00

ADDITIONAL INFORMATION

  • Course language: Italian
  • Suggested tools: laptop
  • General requirements: basic knowledge on the videogame development process, elements of Game Design