Our courses

YEAR 1

The first year of the programming course is focused on introducing students to the programming world, with emphasis on the game development techinques.
The aim of modules 1 and 2 is making students able to build technical demos of 80’s/90’s game classic. By doing so, we give our students a high level of challenge since the beginning of the course and the possibility to build a high-level technical portfolio as soon as possible.
The C# choice is in preparation of the second year, which is focued mainly on the Unity3D engine.

MODULE 1:

Basic C#

  • Introduction to the game development
  • Introduction to programming languages.
  • Tools installation (VisualStudio, Xamarin)
  • Introduction to the C# language
  • Control structures
  • Object oriented programming
  • The Debugger
  • Introduction to the computer graphics (2D)
  • The Game Loop
  • Input managementi (keyboard, mouse, gamepad)
  • Time management
  • 2D vector arithmetic
  • Sprites and Animations (2D)
  • Tilemaps
  • Simple collisions (AABB, SAT)
  • Split screen
  • The GPU
  • C# advanced containers
  • File I/O
  • Introduction to the audio system
  • Orthographic Camera
  • Basics of trigonometry
  • Basics of newtonian physics
  • Behaviour pattern

Practical Exercise

  • End-of-the-module project

MODULE 2:

  • GPU Instancing (with 2D particles implementation)
  • Advanced collisions (sweeping, raycasting 2D)
  • Exceptions
  • Fuzzy logic
  • Delegates and events C#
  • Algoritmo A-Star for path-finding
  • Generics
  • XML and JSON
  • Screen Post-processing
  • Bezier curves
  • Render to texture
  • Deploy to Xbox One
  • Mobile deployment (Android, iOS)
  • Introduction to tridimensional vectors
  • The Obj format
  • Introduction to the 2.5D

Practical Exercise

  • End-of-the-module project

For more information

REQUIREMENTS

Specific requirements are not a committment, but it is recommended to finish high school before starting attending the academy in order to dedicate the right time to the study and practice.

The booking is not binding and it turns into a real enrollment only after paying:

  • administrative annual fee of 250,00 euros.
  • enrollment fee of 500,00 euros.

In case of payment through bank transfer, students have to send the TRN code via email to info@aiv01.it

Courses organised by AIV have a limited number of students. By enrolling to AIV’s courses, participants give their consent to the cancellation and refund policies.

Payments can be made through the following methods:

  • In cash
  • Check
  • Bank trasfer addressed to:
    AIV srl
    BANCA POPOLARE DI SPOLETO
    IBAN : IT 89 B 05704 03214 000000660800
    Codice BIC/SWIFT : BPSPIT3SXXX
    Students have to write their forename and surname along with the name of the course they want to attend as the reason of payment operation. (ex.: John Smith, Graphics 1st Year, October 2015).

As the bank transfer is made, students have to send the following information to info@aiv01.itin order to have their receipt of payment:

  • forename and surname of the person who paid the bank transfer;
  • the address of the person who paid the bank transfer;
  • the VAT or tax code of the person who paid the bank transfer;
  • the TRN code of the bank transfer.

AIV reserves the right to cancel and/or modify courses/events’ dates and time schedules at its own discretion and/or for reasons of force majeure). In such cases, the coordinator will return students’ subscriptions completely.

The coordinator is responsible for the collection of the amounts for the event and reimbursements management. AIV and the coordinator are not responsible nor will reimburse any cost concerning travel expenses, lost deposits or any other expenses occurred depending on participation to an event canceled by AIV for the reasons mentioned above.

Participants assume responsibility for any added expenses they incur by subscribing to our events.

By enrolling to AIV courses, participants give their consent to the cancellation and refund policies mentioned above.