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January 2021

HARD SURFACE MODELING

30 January @ 10:00 - 31 January @ 17:00

The workshop will focus on hard surface modeling tools and its critical issues. "Hard Surface" is a pivotal part of a 3D artist's knowledge and it is becoming more and more required by the game industry.
"Hard Surface" is about creating assets, usually inorganic, artifacts, that have a regular surface with edges, protrusions, and geometrical inserts.

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March 2021

ECS FROM THE GROUND UP

20 March @ 10:00 - 21 March @ 14:00

The workshop is addressed to programmers, from beginners to software architects and it is focused on EnTT, one of the most used open-source C++ libraries in gaming (and not only), when you talk about ECS, Entity Component System.

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