DOCENTI

IRENE BELLO
COMPOSER & MIDDLEWARE PROGRAMMER @ AIV

Davide Bianchi
Tool/Engine Programmer, Lunar Great Wall Studios

Christian Borò
3D generalist

DAVIDE CAIO
LEAD DEVELOPER

giacomo-caneschi

GIACOMO CANESCHI
Senior CG Artist, CGI Teacher @AIV

valerio-carbone

Valerio “Korax” Carbone
CHARACTER ARTIST

Matteo Chironi
game programming teacher @AIV

Roberto Digiglio
FREELANCE CREATURE AND CHARACTER ARTIST | DESIGNER

Daniele Dolci
R&D Animschool

federico-de-felici

Federico De Felici
DevOps Engineer

Roberto De Ioris
Software Developer

Ruggero Di Stefano
Level Designer

ANDREA FEDERICI
COMPOSER & SOUND DESIGNER

Daniele Fusetto
Storyteller, Game Designer, Blogger

Alessandro Galimberti
3D Generalist – Game Artist – Educator

Claudio-Reclus

Claudio “RECLUS” Gianvincenzi
NARRATIVE DESIGN EXPERT @ AIV

Daniele Gravina
Character Animator - Motion Graphics Artist

Diego Grisogani

Diego Grisogani
3D Artist

LUCA GUARESCHI
Co-Founder e CTO @ Twin Wolves Studio

Paolo Guarino
Level Designer

Egidio Iovene
3D Character Artist

Massimo Isonni
Software Developer

Francesco Leacche
Videogame Programming Teacher @ AIV

Valentina Leotta
Project Manager @ AIV

Lorenzo Manini
3D ARTIST, CO-FOUNDER E DIRETTORE CREATIVO @OMNISIR

marco marocco
MUSICA

Giovanni Masi
Sceneggiatore

Federico Mora
Environment artist

andrea-morini

ANDREA MORINI
co-founder AIV | 3D Artist

Paolo Orabona
VFX Artist e Technical Artist

luca-palmili

Luca Palmili
Unity3D Teacher @AIV

Giorgio Palombi

Giorgio Palombi
3D CHARACTER ARTIST

Simone Penati
project manager and new business developer

Yuri Perrini
Character Animator | CCO and Co-Founder @ MVT Creative Studios

MAX PULIERO
3D ARTIST - DARK SOULS III, RESIDENT EVIL DAMNATION

Lorenzo Raffi
Unreal Authorized Instructor

Diego Ricchiuti
Creative Director | Lecturer | Public Speaker

Anastasia Rizzo
game writer e narrative designer

Gianluca Rolli
Concept Artist

MATTEO RUPERTO
COMPOSER FOR SCREEN AND MEDIA, PRODUCER, STUDIO OWNER

Enrico Sartini
co-founder AIV | Creative & Art Director

Diego Sacchetti
Founder @ Morbidware

Christopher Sacchi
Developer & Designer

Marco Secchi
game programmer

SIMONE SILVESTRI
Lead Environment Artist in Remedy Entertainment

Gianluca Sutrini
Creative Director, Co-Producer e Game Designer @ Void Pointer

EDUARDO TASSI
LEVEL DESIGNER

Siro Toracchio
Consulente di marketing per giochi mobile

Stefano Torchio
Compositore

Martino Vacca
compositore e orchestratore

DOCENTI WORKSHOP

Daniele “Danko” Angelozzi
3D CHARACTER ARTIST, ISTRUTTORE CERTIFICATO PIXOLOGIC, EVANGELISTA WACOM

Isabelle Caillaud
Stylist, Costumista, Fashion & Texstile heritage expert

Stefano Cozzi
Publishing Manager – Ignition Publishing (da Blizzard e Riot Games)

JASON DELLA ROCCA
CO-FOUNDER, EXECUTION LABS

VALERIO DI DONATO
CEO DI 34BIGTHINGS - REDOUT

MICHELE DI NARDO
QA MANAGER DI 34BIGTHINGS

ROBERTO DILLON
INSEGNANTE DI GAME DESIGN E GAME DEVELOPMENT - JAMES COOK UNIVERSITY, ADSUMSOFT

MILA IREK
SCENEGGIATRICE E LEAD QUEST DESIGNER - MUHA GAMES, OXFORD BROOKES UNIVERSITY

francesco-iala-docente

Francesco Iaia
CO FOUNDER AND CGO AT KEIRON INTERACTIVE

Swit Khomapat
Key Account Manager - GTR/G.Round

Lau Korsgaard
Creative Director e Game Designer

Giuseppe Longo

GIUSEPPE LONGO
GAME ARTIST, GRAPHIC DESIGNER

Jessica Manighetti
Marketing & Production Manager at Global Top Round

MICHELE MEDIOLI
UI TECHNICAL ARTIST

Fabio Mosca
CTO & Co-Founder di AnotheReality

ANDREA ORIOLI
SENIOR CHARACTER ARTIST

VALTER PRETTE
Game Director, Senior Game Producer e professore

IVANA RANDELSHOFER
UX SUPERVISOR - UBISOFT BLUE BYTE

Giorgio Rodriguez
2.5D and 3D character artist and animator

PAWEL ROHLEDER
HEAD OF TECHNOLOGY - TECHLAND

Adriano Sanna
Technical Animator

Stanislav Stankovic
Direttore Creativo Northern Stars/Aristocrat Studio

Edoardo Tarani
3D artist